Scouts only cost food, so you will need about 15 farms to keep the stable and TC active. You also want to start mining gold to afford upgrades for your units and, eventually, a move up to Castle Age.Ĭontinue making new villagers and building farms. If you don't have enough wood, task any idle villagers near the TC to chop straggler trees until they can build farms. The other two builders can return to the TC and begin creating farms. Continue with the makeshift wall format your raiding will go much better if you're not threatened at home. Take one of the three builders and continue building houses near the stable. Once the stable is built, immediately begin creating scout cavalry. Pull two more villagers from harvesting sheep to join the one villager who just built a barracks and house. Research the Double-Bit Axe technology at your lumber camp and research the Horse Collar technology at your Mill. Once Feudal Age research is complete, immediately queue up a couple of new villagers at the TC to keep it from idling. Villager (19, 20, 21) chop wood at new lumber camp.Villagers (16, 17) harvest sheep and boar.Villagers (13, 14, 15) harvest berries at mill.Villager (12) builds a mill next to berries.Villager (10) builds house and lures boar.Villagers (8, 9) chop wood at lumber camp.Villagers (1, 2, 3) build houses then harvest sheep.Once you've tested this strategy a couple of times with the full instructions, it can be handy to browse some more basic steps. Quick-glance summary of Scout Rush build order You should also know where your enemy is located on the map. It will take practice to nail the timing, but you should expect to click the Feudal Age button somewhere around the eight-minute mark with 22 population (21 villagers and one starting scout). Send new villagers (19, 20, 21) to chop wood at the new lumber camp.Send new villager (18) to build a lumber camp along a separate woodline.Use two villagers who are at half health from luring boars to build farms next to your TC.Send new villagers (16, 17) to harvest boar and sheep at the TC.The timing will no doubt differ here, but you usually want to send this villager to begin the house build and boar lure when the first boar you're already harvesting is at about half meat remaining. Send villager who built house to lure the boar back to your TC.Send new villager (15) to harvest berries.Send one of the full-health villagers tasked with harvesting sheep and boar to build a house near the second boar you plan to lure.Send new villagers (13, 14) to harvest berries at the mill.Send new villager (12) to build a mill next to the berries near your TC.Send new villager (11) to harvest the boar at the TC.The boar will follow, allowing you to attack the boar with all villagers currently harvesting sheep. Attack the boar at range once with the villager, then order the villager back to the TC. Send new villager (10) to build a house near the first boar you plan to lure back to your TC.Send new villagers (8, 9) to chop wood at the lumber camp. This is your main woodline, so you want to keep it from being harassed. Try to build it along a large woodline, and also try to keep it near the back of your base. Send new villager (7) to build a lumber camp.If at any time you run out of food, research Loom at your TC. Keep your TC busy by queuing new villagers. Send new villagers (5, 6) created at the TC to harvest sheep.Harvest one animal at a time to prevent carcass decay, which lowers the amount of harvestable food. Send villagers (1, 2, 3) to harvest sheep once they've built the houses.The new villager (4) created should begin harvesting sheep under the TC.If you're playing as a civ that doesn't require houses, immediately send the villagers to harvest the sheep near your TC. Send the other villager (3) to build a separate house.Leave enough space around your TC for farms. Send two villagers (1, 2) to build one house. Immediately send any found sheep back to your TC. Find domesticated animals (like sheep) and wild animals (like boars) near your TC.
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